Game engine development in C++ [closed]

Posted by Chris Cochran on Game Development See other posts from Game Development or by Chris Cochran
Published on 2012-10-11T00:18:35Z Indexed on 2012/10/11 9:53 UTC
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I am arriving at completion on a multithreaded concurrency framework designed for high-performance computing. Though I am not a gamer, it has occurred to me that this stand-alone software core could be an ideal basis for a multiprocessor game engine (64-bit native C++, 5000+ entry points). Are there any websites I could visit to discuss this technology with programmers and developers who could really benefit from it?

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